![]() That added a fun extra layer to picking every upgrade as I looked ahead at where the next curse was looming in each tree. There are three randomized skill trees you can work your way up to unlock boons during each run, but the trick here is that you can see ahead of time which points on each tree are “cursed.” The buffs that will be offered get better as you go higher into a given tree, but you’ll inevitably hit one with a curse that will make things harder for you as well – be that making items in the shops you stumble across pricier or increasing the health of certain enemies. Combat admittedly remains a little bit straightforward despite these, but the attacks of different enemies push you to be mobile and get creative with all the tools at your disposal in a way I really enjoyed.Īnother clever twist on the usual roguelike structure is Have a Nice Death’s skill tree system. Some of these are cooldown-based weapon attacks like a heavy hammer or ranged shuriken, while others like a fireblast or a particularly rare one that rains meteors from above instead use a refilling magic meter. You’ll also find secondary weapons as you progress, which add more options to your moveset and a bit of strategic variation to each run. It’s your bread and butter, and a pair of NPCs you can find in later levels will let you upgrade and modify it in interesting ways – that could just be more damage, or it could evolve your Scythe into options like a slower but longer range version that flings its blade forward on a chain. Your primary scythe swings fast right out of the gate, making it easy to chain together simple, single-button combos with aerial maneuvers and quick dashes. While your moveset isn’t overly complex, it is immensely satisfying to use. The price of these are even reduced by completing a list of achievement-style tasks like beating a specific boss a certain number of times, which is a nice way to unlock them either through sheer volume of playtime or a more nuanced targeting of goals.Īn action game is only as good as its combat, though, and here Have a Nice Death feels great. Doing so will send you all the way back to the start for a fresh run, though your accomplishments along the way will earn you a persistent currency that you can spend between attempts to unlock more items to stumble upon in further tries. ![]() All the while you’ll be killing smaller baddies, getting upgrades, and improving your character while trying not to run out of health. ![]() Even without much color, Have a Nice Death uses different shades of gray to impressive effect and its hand-drawn look is seriously top-notch as a result.Īs usual with roguelikes, you explore procedurally assembled pathways in a series of themed levels, each capped off by its own boss to defeat. The world itself is also a treat – largely black and white with some splashes of color as you travel through satirical versions of the afterlife’s paperwork-filled offices. Its character designs are absolutely delightful, from your tiny but expressive grim reaper to the creative baddies you’ll cut down with his scythe. Perhaps most strikingly is its art style.
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