![]() The fourth numbered entry in the series had been years in the making and was designed to take full advantage of the GameCube's hardware. By 2005, we had seen most of what the current generation of consoles had to offer but GameCube's poor market performance ultimately resulted in few games that could truly take advantage of the hardware's potential - until RE4. Once you've settled on a platform, one thing is for sure - the visual quality is generally excellent, though perhaps not as stunning as the original GameCube release was for its time. Here's a handy guide to which Chainsaw Demo issues have been fixed. We'll have a second piece of content that goes into more detail regarding platform comparisons, but for now know that the PS5 version offers a slightly higher average frame-rate with more responsive controls but reduced image quality, while the Xbox offers a cleaner image with a wider VRR window to enjoy more demanding settings - but the deadzone issues with the right analogue stick are problematic. plus frame-rate inconsistency and visual bugs on all current-gen versions to a certain extent. That means choosing between a softer-looking game on PS5 with aliasing and shimmering or a frustratingly worse-controlling game on Xbox Series X/S. This now behaves like the Xbox version, but all of the other major issues we noted remain. These problems knocked off the lustre of what was otherwise a compelling demo, but as of launch day, only one of these issues has been corrected: RT on PS5. All platforms also suffered from unstable performance, with enabling the various graphical options often contributing to this, including the strand hair feature that additionally caused lighting issues. Meanwhile on Xbox Series X/S, the controls felt noticeably less reponsive, with a large dead zone and poorly configured acceleration. Starting with PS5, we noticed problems with the game's checkerboard rendering which made it look noticeably less sharp than the Xbox Series X version, especially when using the chromatic aberration and lens distortion features, alongside missing RT reflections. In our coverage of the Chainsaw Demo we noted several key issues on each platform we tested. That polish is evident to an extent, but the game also launches with a handful of issues which detract from the otherwise gorgeous presentation. Having shipped so many titles across current and last generation machines, however, you'd expect a certain level of polish with their latest offering, especially given the sublime Resident Evil Village. ![]() With the release of Resident Evil 7, Capcom introduced the world to the RE Engine which has gone on to power a wide range of games - including this new iteration of Resident Evil 4. Here's the full video review of the Resident Evil 4 remake. Looking to the game's core design though, Capcom opted to not just to recreate the original experience, but expand it - and that deserves both celebration and scrutiny. In this article, we'll share the current status of the primary console versions of the game as of launch day, including advice on how each version performs, then compare the new version to the original in terms of both visuals and gameplay. ![]() Alas, the final game suffers from minor technical hiccups that surprised all of us. It fails to revolutionise the genre, but the way the game has been updated for a new audience is still remarkably engaging - and a fantastic reimaging of the original. Now that it's here, it's clear this is a complete reimagining of the original game using Capcom's in-house RE engine. Could Capcom really do it justice? After all, as impressive as their most recent efforts had been, recreating a game like RE4 is a far more daunting task. That made me regard the prospect of the 2023 remake with equal parts anticipation and apprehension. Resident Evil 4 is one of the most influential video games in the history of the medium, a game that perfectly balances tense third-person gunplay, varied set pieces and impeccable pacing to deliver something truly unique at the time of its release.
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